8/13/2023 0 Comments Speedrunners game optionsRanger & thief were excellent for the ganksquadĮle had massive aoe dmge & access to water fields Warriors was good for condi cleanse, cc and banner 20 12 WvW is a good example of a balanced gamemode by the unique expertises of the professions. The big difference is that most classes were broken all in their own way. Lmao, this is the first time I read someone complaining about devs trying to balance a game instead of just releasing broken af kitten. They also do not force players to go to sites with additional information. The developers never put the words Meta or Speedrun in their notes before releasing patches. Modern players probably don't even know what it is to pass Icecrown Citadel without a zonal buff, when there was no such dissemination of information, but there was only a mystery. But now its hard to avoid when it used to be an option. Understand speedclearers enjoy rushing thu it and that's totally ok. When the emphasis is on clearing content as fast as possible it misses the point for a lot of people, enjoyment > efficiency. This patch made it even harder to find fun groups because of such. Not everyone likes the speedrun/speed clearing/efficency/facetank stacking Meta. I've said it elsewhere, and agree with OP. The game has been focused on speeding it up which simply created a bigger rift between the meta obsessed and everyone else. It is essentially exactly what OP is saying. Thus now you have a majority of groups who require or expect it. This last patch was quite literally based around speed giving Quickness/Alacrity buffs to a lot of specs. They need to either hire people who can do what they can't, or at the very least, figure out what their balancing strengths are and do that. So if all they can bring to the table is a buzzsaw and poor understanding of the class, then for heaven's sake, don't try to balance in a way that requires a surgeon's level of precision. To even make such balancing work requires the precision tweaking akin to a surgeon with a thorough understanding of the class's anatomy and they are bringing a buzzsaw to classes they don't understand. We've seen the result, is balancing this way makes things worse for most players. Just a pipe dream, a game of whack a mole that wastes development time instead of spending it on changes that will improve the experience for most players. Maybe in a game with simpler mechanics, but with how this game's combat works and the people they have to do it? (sure seems like not many people) It's just not realistic to balance that way. I've been mulling this issue over reading different takes on it and I think this point cuts through to the heart of it. There is absolutely no chance you will ever balance a healthy variety of comps to have the exact same theoretical dps with the exact same likelihood of achieving said dps, therefore every fight will always have one perfect comp that every world record attempt must use. If a stacking comp would result in even 100 dps more than any other comp you have no choice but to run it if you intend to set a world record. Conversely, in speedrun play you must run the composition that achieves the highest theoretical dps, even if achieving that is a long shot. In standard play you are generally expected to run builds that reliably clear the content in a timely manner, thus the meta defining builds for standard play will be the easiest builds, not the ones with the highest theoretical dps. There is zero connection between world record attempts where even a 0.01 second time saving can be the difference between getting the record and not getting it and normal play where you only strictly need to be averaging 10k dps per player to win. Speedrunning is so far outside standard play that it's virtually a different game than what the rest of the players are playing.
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